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October 22, 2007
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:iconneolight:
Sorry I've been away. I'm at college now :3

This was from a few weeks ago... Our second project in intro to animation was to do a flip book: basically your standard three second nonsense animation test.

So essentially, I decided to use one of my more developed characters, Cashel, (also painted here [link]) and throw him in some matching fantasy-esc scene.

Mediums used here are flash + photoshop.

Will submit more stuff when I'm not ass tired.
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:iconyottatime:
being able to do this is flash is very impressive
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:iconeeveejason:
This is actrally great for a home made flash and the guy falling is just hularious(I think I misspelled it). XD
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:icondamagedii:
~DamagedII Oct 23, 2007   Filmographer
That's pretty awesome.
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:iconanigen:
The art looks a bit stiff, but the animation is very smooth and fluid, definitely well done. I like it.
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:iconcrmsnktsne:
That is really nice!
I think with some extra frames in between for more smoothness and some staggering of the frames when he's pulling it out, this could be perfect!
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:icongorrin:
Mood: Joy ~gorrin Oct 23, 2007  Professional Digital Artist
it is nice, i like the red eyes.
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:iconboxdoggie:
~boxdoggie Oct 22, 2007   Filmographer
I like this; very fluent not to mention the impact I can laugh at when he falls over. Though I do feel an inconsistency when he's pulling out the sword.

His armpits, the little sleeve hole switches from cover to uncover in a weird fashion.

Now I'm no flash genius; my own being anatomically incorrect, but even I could see it popping out as a problem... and I can't even see 5 meters one way w/o glasses =\
I hope that statement helped bring you down and make you feel like complete and total shit.

But seriously though, jk. I like the animation, nice balance of the use of two programs. Though the cave background could use a little more definition. Also, armpits.
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:iconneolight:
Yeah I was aware of the sleeves. Shouldn't be to hard to insert some sleeve holes - I think it was just a matter of not having drawn the character in profile before so I don't really totally know Cashel backwards and forwards each time I sit down to draw him.

Nice catch with the hand flickering back on ng. I thought I had updated that frame. More definition to the cave is a nice thought, but I'll probably just save the time on detail for a more significant project - like my personal ng stuff.

Thanks box,
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